SuperPysz
06-26-2009, 04:48 PM
TEMP till I have time to update:
I figured it out.... It's sad.... so sad.... not even hired guns or top mob count....
Here is the new equation:
(Round Down -> (Bonus XP)) = (((Mission XP * Bonus%) * (SQRT(500)))/10)
&
(Drop #s after . -> (Bonus $)) = (((Mission $ * Bonus%) * (SQRT(500)))/10)
So all he did was cap it at 500, increase %rate and /10.
So far this all looks good from tests...
I will update my guide later.
Idea of BASE 500+TM+HG base credit goes to AeternusMiasma, Thank god you were wrong about the HG part... that would suck...
P.S. - I already offered Playdom $50 to change it back today, but I haven't heard anything yet..... :( I want the deal that guy with his truck got.... maybe they want $100 minimum, anyone want to go 50/50 with me on it? :confused:
EDIT: the equation is capped at 500, so if you have less than 500 Mob, sub in that # instead of 500.
NOT VALID AT THIS TIME - GF CHANGED THE MATH - Avatar Item Mission Bonus Math Guide
Note: The Avatar Items covered in this guide only have effects on missions. This guide will not cover "The Annihilator". Click here for that thread. (http://forum.mobstersapp.com/showthread.php?t=134433) If there's a better thread than that, please let me know so I can change the link.
I saw a few threads asking how this works with no answer, just discussion. So I decided to figure it out for everyone and for the fun off it (I like a challenge). Please let me know if you see something wrong or you found a better way to do it. The math is sound from testing so far (no irregularities or hiccups). I'll start off with what the items are and move from there..
The Avatar Mission Items:
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/louisville_slugger.gif
Louisville Slugger ~ +1% increase in mission cash + mob size bonus
How to get: You start the game with this item.
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/38_special.gif
.38 Special ~ +1% increase in mission XP + mob size bonus
How to get: You start the game with this item.
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/8gauge_shotgun.gif
8-Gauge Shotgun ~ +2% increase in mission XP + mob size bonus
How to get: You must complete the "Visit Custom Weapons Shop" mission in the "Downtown" tab (This is a 1 time deal mission). You must be "level 14" or higher. You also need "10x 12-Gauge Shotguns", "3x Metal Chains" and "1x AK-47". You can get the "Metal Chains" by going to the "Jersey" tab and completing "Plan Smuggling Operation" mission to get a city map and then completing the "Smuggle Stolen Goods" mission (Note: you may have to do those 2 missions several times due to random loot).
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/type_56_assault_rifle.gif
Type 56 Assault Rifle ~ +2 XP from winning fights + mob size bonus & +5% increase in mission cash + mob size bonus
How to get: This item became available for 19 favor points on 7/15/2008.
NOTE: the +2 XP is an obvious bonus and has nothing to do with missions, so it will not be covered in this gude, sorry.
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/micro_uzi_pistol.gif
Micro Uzi Pistol ~ +2 XP from winning fights +2% increase in mission XP + mob size bonus
How to get: This item became available for 19 favor points on 7/29/2008.
NOTE: the +2 XP is an obvious bonus and has nothing to do with missions, so it will not be covered in this gude, sorry.
-------------------------------------------------------------------
Experience Bonus:
(Bonus Experience) = ((Mission Experience Won)*(Item Bonus))*(√(MOB SIZE + TOP MOB))
Example Mission: (Tank/Raid National Guard Armory):
.38 Special: (381) = ((320)*(1%))*(√(14168))
8-Gauge Shotgun: (762) = ((320)*(2%))*(√(14168))
In words:
You take Bonus% of Experience won and multiply that by the Square Root of your Total Mob and that equals your Avatar Item Bonus
Money Bonus:
(Bonus Money) = ((Mission Money Won)*(Item Bonus))*(√(MOB SIZE + TOP MOB))
Example Mission: (Mob Wars!):
Louisville Slugger: ($5,892,583) = (($4,948,781)*(1%))*(√(14170))
Example Mission: (Revolution in Central America):
Type 56 Assault Rifle: ($630,402,025) = (($89,648,996)*(5%))*(√(19779))
In words:
You take Bonus% of Money won and multiply that by the Square Root of your Total Mob and that equals your Avatar Item Bonus
UPDATE: Total Mission Payout:
(Total Mission Experience) = (Bonus Experience) + (Regular Mission Experience Payout)
Example Mission: (Tank/Raid National Guard Armory):
Experience: (1082 XP) = (762) + (320)
In words:
You take the Bonus XP won and add it to the Mission's Regular XP Payout and that equals your Total Mission Experience Payout.
(Total Mission Money) = (Bonus Money) + (Regular Mission Money Payout)
Example Mission: (Revolution in Central America):
Money: ($720,051,021) = ($630,402,025) + ($89,648,996)
In words:
You take the Bonus$ won and add it to the Mission's Regular$ Payout and that equals your Total Mission Money Payout.
-------------------------------------------------------------------
Here is a google spreadsheet with some examples(updated - 7/16/09):
Mob/Exp/$/Bonus (http://spreadsheets.google.com/pub?key=rMwFoPU1V6yA7IuO-jFJHWg&output=html)
-------------------------------------------------------------------
The first thing you should about the math know is that you don't add the 2%/1% of experience/money in anyway to get the bonus. The % is a multiplier. This explains why when you have a 2% bonus, you get a 100% increase in the bonus reward (a 2% money item would be nice plz :D). I saw this being done in some discussion and wanted to point out that it isn't the case. UPDATE: THANK YOU GODFATHER FOR THE 5% MONEY BONUS ITEM!!!
-------------------------------------------------------------------
UPDATE: Will this be Capped by the Godfather? Maybe not.....
If you are wondering how can this be? This bonus is awesome and can theoretically give me "unlimited" experience and money! Don't get too excited yet, the Godfather could cap the bonus, but here is why I don't think he will:
In a way these bonuses are already capped. Let's look at the math....
(I will use experience in these examples)
Let's say you have a mobster with 2500 mob.
(√(2500)) = 50
Now you worked hard and got to 14170 mob members now.
(√(14170)) = ~119
Now, the 2% multiplier of the Tank mission is 6.4
(6.4)*(50) = 320
(6.4)*(~119) = 762
So just looking at that, you can see that 14170 is ~5.6x larger than 2500, but the experience bonus is only ~2.38x larger....
In a way, by using the SQRT of your total mob, the Godfather has put exponentially diminishing returns on increasing your mob size for more bonus.
Thank you! to Lank the Tank (http://forum.mobstersapp.com/member.php?u=131830) and his post (http://forum.mobstersapp.com/showpost.php?p=861143&postcount=6) about having 49k mob members (more than 3x mine), but not even getting a 100% increase in bonus over mine by doing the Tank Mission. It inspired me to add this.
-------------------------------------------------------------------
More Updates later...
Thanks all!
Pysz
P.S.
Thanks to everyone for the support and the rep! It feels good to be appreciated and thank you all again.
I figured it out.... It's sad.... so sad.... not even hired guns or top mob count....
Here is the new equation:
(Round Down -> (Bonus XP)) = (((Mission XP * Bonus%) * (SQRT(500)))/10)
&
(Drop #s after . -> (Bonus $)) = (((Mission $ * Bonus%) * (SQRT(500)))/10)
So all he did was cap it at 500, increase %rate and /10.
So far this all looks good from tests...
I will update my guide later.
Idea of BASE 500+TM+HG base credit goes to AeternusMiasma, Thank god you were wrong about the HG part... that would suck...
P.S. - I already offered Playdom $50 to change it back today, but I haven't heard anything yet..... :( I want the deal that guy with his truck got.... maybe they want $100 minimum, anyone want to go 50/50 with me on it? :confused:
EDIT: the equation is capped at 500, so if you have less than 500 Mob, sub in that # instead of 500.
NOT VALID AT THIS TIME - GF CHANGED THE MATH - Avatar Item Mission Bonus Math Guide
Note: The Avatar Items covered in this guide only have effects on missions. This guide will not cover "The Annihilator". Click here for that thread. (http://forum.mobstersapp.com/showthread.php?t=134433) If there's a better thread than that, please let me know so I can change the link.
I saw a few threads asking how this works with no answer, just discussion. So I decided to figure it out for everyone and for the fun off it (I like a challenge). Please let me know if you see something wrong or you found a better way to do it. The math is sound from testing so far (no irregularities or hiccups). I'll start off with what the items are and move from there..
The Avatar Mission Items:
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/louisville_slugger.gif
Louisville Slugger ~ +1% increase in mission cash + mob size bonus
How to get: You start the game with this item.
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/38_special.gif
.38 Special ~ +1% increase in mission XP + mob size bonus
How to get: You start the game with this item.
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/8gauge_shotgun.gif
8-Gauge Shotgun ~ +2% increase in mission XP + mob size bonus
How to get: You must complete the "Visit Custom Weapons Shop" mission in the "Downtown" tab (This is a 1 time deal mission). You must be "level 14" or higher. You also need "10x 12-Gauge Shotguns", "3x Metal Chains" and "1x AK-47". You can get the "Metal Chains" by going to the "Jersey" tab and completing "Plan Smuggling Operation" mission to get a city map and then completing the "Smuggle Stolen Goods" mission (Note: you may have to do those 2 missions several times due to random loot).
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/type_56_assault_rifle.gif
Type 56 Assault Rifle ~ +2 XP from winning fights + mob size bonus & +5% increase in mission cash + mob size bonus
How to get: This item became available for 19 favor points on 7/15/2008.
NOTE: the +2 XP is an obvious bonus and has nothing to do with missions, so it will not be covered in this gude, sorry.
-------------------------------------------------------------------
http://cdn0.mobwarsapp.com/mob/images/ingame/equipment/micro_uzi_pistol.gif
Micro Uzi Pistol ~ +2 XP from winning fights +2% increase in mission XP + mob size bonus
How to get: This item became available for 19 favor points on 7/29/2008.
NOTE: the +2 XP is an obvious bonus and has nothing to do with missions, so it will not be covered in this gude, sorry.
-------------------------------------------------------------------
Experience Bonus:
(Bonus Experience) = ((Mission Experience Won)*(Item Bonus))*(√(MOB SIZE + TOP MOB))
Example Mission: (Tank/Raid National Guard Armory):
.38 Special: (381) = ((320)*(1%))*(√(14168))
8-Gauge Shotgun: (762) = ((320)*(2%))*(√(14168))
In words:
You take Bonus% of Experience won and multiply that by the Square Root of your Total Mob and that equals your Avatar Item Bonus
Money Bonus:
(Bonus Money) = ((Mission Money Won)*(Item Bonus))*(√(MOB SIZE + TOP MOB))
Example Mission: (Mob Wars!):
Louisville Slugger: ($5,892,583) = (($4,948,781)*(1%))*(√(14170))
Example Mission: (Revolution in Central America):
Type 56 Assault Rifle: ($630,402,025) = (($89,648,996)*(5%))*(√(19779))
In words:
You take Bonus% of Money won and multiply that by the Square Root of your Total Mob and that equals your Avatar Item Bonus
UPDATE: Total Mission Payout:
(Total Mission Experience) = (Bonus Experience) + (Regular Mission Experience Payout)
Example Mission: (Tank/Raid National Guard Armory):
Experience: (1082 XP) = (762) + (320)
In words:
You take the Bonus XP won and add it to the Mission's Regular XP Payout and that equals your Total Mission Experience Payout.
(Total Mission Money) = (Bonus Money) + (Regular Mission Money Payout)
Example Mission: (Revolution in Central America):
Money: ($720,051,021) = ($630,402,025) + ($89,648,996)
In words:
You take the Bonus$ won and add it to the Mission's Regular$ Payout and that equals your Total Mission Money Payout.
-------------------------------------------------------------------
Here is a google spreadsheet with some examples(updated - 7/16/09):
Mob/Exp/$/Bonus (http://spreadsheets.google.com/pub?key=rMwFoPU1V6yA7IuO-jFJHWg&output=html)
-------------------------------------------------------------------
The first thing you should about the math know is that you don't add the 2%/1% of experience/money in anyway to get the bonus. The % is a multiplier. This explains why when you have a 2% bonus, you get a 100% increase in the bonus reward (a 2% money item would be nice plz :D). I saw this being done in some discussion and wanted to point out that it isn't the case. UPDATE: THANK YOU GODFATHER FOR THE 5% MONEY BONUS ITEM!!!
-------------------------------------------------------------------
UPDATE: Will this be Capped by the Godfather? Maybe not.....
If you are wondering how can this be? This bonus is awesome and can theoretically give me "unlimited" experience and money! Don't get too excited yet, the Godfather could cap the bonus, but here is why I don't think he will:
In a way these bonuses are already capped. Let's look at the math....
(I will use experience in these examples)
Let's say you have a mobster with 2500 mob.
(√(2500)) = 50
Now you worked hard and got to 14170 mob members now.
(√(14170)) = ~119
Now, the 2% multiplier of the Tank mission is 6.4
(6.4)*(50) = 320
(6.4)*(~119) = 762
So just looking at that, you can see that 14170 is ~5.6x larger than 2500, but the experience bonus is only ~2.38x larger....
In a way, by using the SQRT of your total mob, the Godfather has put exponentially diminishing returns on increasing your mob size for more bonus.
Thank you! to Lank the Tank (http://forum.mobstersapp.com/member.php?u=131830) and his post (http://forum.mobstersapp.com/showpost.php?p=861143&postcount=6) about having 49k mob members (more than 3x mine), but not even getting a 100% increase in bonus over mine by doing the Tank Mission. It inspired me to add this.
-------------------------------------------------------------------
More Updates later...
Thanks all!
Pysz
P.S.
Thanks to everyone for the support and the rep! It feels good to be appreciated and thank you all again.