View Full Version : Hiding in the Hospital!
Hammy
08-22-2009, 06:08 PM
WHEN are we going to get a weapon that we can use against mobsters that hide out in the hospital. :mad:
blackassasin15
08-22-2009, 06:31 PM
soon i hope but when, if this weapon is added to the game we will start to get much more whining from mobtards
ABCoLD
08-22-2009, 07:03 PM
I'd rather hope that such a thing is never implemented. Defeats the purpose of the hospital then.
Hammy
08-22-2009, 07:21 PM
You're in the hospital to heal then get the hell out. If they want sanctuary they should implement a church hideaway lol
Dmitriy
08-22-2009, 08:37 PM
WHEN are we going to get a weapon that we can use against mobsters that hide out in the hospital. :mad:
Not going to happen.
Don Carlito
08-24-2009, 10:16 AM
What pisses me off is that some people keep their health low enough not to be attacked by anyone, yet they can still do missions and gain experience.. I think you should be blocked from doing missions if your health is below a certain level, and less chance at successfully completing the missioin if you're not at full health.
Dmitriy
08-24-2009, 11:04 AM
What pisses me off is that some people keep their health low enough not to be attacked by anyone, yet they can still do missions and gain experience.. I think you should be blocked from doing missions if your health is below a certain level, and less chance at successfully completing the missioin if you're not at full health.
Some? You have no idea...like 99.9% of players with common sense do this...even most of the tards..
Hammy
08-24-2009, 05:10 PM
Is that why there are so few people available to attack at each location?
Dmitriy
08-24-2009, 05:42 PM
Yes, people tend to get as low as they can with their health and then log off so that way they can save some losses.
ABCoLD
08-24-2009, 06:47 PM
You always attack others/get your health low before you do missions. I have 1000+ energy, when I start doing missions I'm going to get between 30-60k before I run out of energy, and it's gonna take a while for me to do this. If I have my health up when I do this I'm gonna get attacked a lot and lose as much as 7k (which for me right now is a significant chunk) besides the fact that having that sorta scratch on you when usually no one carries ANY means that there's a higher chance of getting randomly offed in the process.
RaphaelRJ2
08-25-2009, 04:21 AM
There is a Weapon....
If fact this weapon can fix 2 problems people complain about!
It's call----->HIT LIST<-----That way....The hit list will be used more often And the Person U want Dead....Be Dead!
Dmitriy
08-25-2009, 11:39 AM
There is a Weapon....
If fact this weapon can fix 2 problems people complain about!
It's call----->HIT LIST<-----That way....The hit list will be used more often And the Person U want Dead....Be Dead!
Hitlist needs few tweaks tho, Its getting annoying to see level 15's killing everything on the hitlist, Im 42 and how often do levels 42+ get listed? like never ( unless your under 500 attacks and worth 5k, which still brings my point, never.) but yes eventually when everyone is making millions/billions hitlist will be more useful.
Don Carlito
08-26-2009, 01:01 PM
There should at least be some penalty for whimps hiding in the hospital.. this is getting ridiculous :/
Dmitriy
08-26-2009, 01:17 PM
There should at least be some penalty for whimps hiding in the hospital.. this is getting ridiculous :/
Problem with that is that if there is no safe place for players to hide what will they do? What could you do if no matter what you did where you went you could get attacked. But I do agree with the idea of players not able to do missions or anything while they are in the hospital.
Don Carlito
08-26-2009, 02:23 PM
Problem with that is that if there is no safe place for players to hide what will they do? What could you do if no matter what you did where you went you could get attacked. But I do agree with the idea of players not able to do missions or anything while they are in the hospital.
Make sure they stay healed. I make sure I heal all the time so when people attack I gain experience. Just sucks when assassin class with all points into offense hit you 8-10 times then hide like cowards. I have money man class, and damn near all points into defense, with good equip but it doesn't matter.. the offensive characters still have more advantage.
Dmitriy
08-26-2009, 02:25 PM
Make sure they stay healed. I make sure I heal all the time so when people attack I gain experience. Just sucks when assassin class with all points into offense hit you 8-10 times then hide like cowards. I have money man class, and damn near all points into defense, with good equip but it doesn't matter.. the offensive characters still have more advantage.
You have to consider the items, they are literally almost all with high attack power and low D :(
Rick_Casino
09-12-2009, 07:56 AM
Problem with that is that if there is no safe place for players to hide what will they do? What could you do if no matter what you did where you went you could get attacked. But I do agree with the idea of players not able to do missions or anything while they are in the hospital.
Well with real mobsters there truly is no place to hide for long. And hitmen do kill people in hospitals, it takes a set of balls to do it, but it does happen.
I have heard of programs you can run that will punch your self in the face that will keep health low enough so can't be attacked. These are against the spirit of the game.
StoneMason
09-12-2009, 08:42 AM
...But I do agree with the idea of players not able to do missions or anything while they are in the hospital.
Please, Developers: change the game so that all other activity (missions, territory changes, purchases, etc.) stops while a mobster is in the hospital.
dixierom
09-12-2009, 07:58 PM
Even if we have to pay with Favor Points we need a way to kill the Hospital hiders. If they attack you, you should be able to retaliate, its only fair. When someone attacks you then is able to hide in the hospital until they feel like coming out and doing it again is BS. If they want sanctuary they should have to pay for it or something. This might at least deter some from doing this kind of crap. Its suppose to be a Mobster game, mobsters get attacked, mobsters get arrested and they take risk. Where is the risk in hospital hiding when doing mission or after attacking someone. I just thought of the perfect solution : Add a "Call the Cops" option to the "so and so is in the hospital and can't be attacked screen". If I push the button (even a pay per use button) they got 3 minutes to heal and get out of the hospital or their mobster gets arrested and put in jail and they are unable to do anything about it for an Hour or two.
Or if you get attacked and sent to the hospital and don't heal yourself, add a chance of death to their mobster until they heal themselves and get out of hospital.
Think of something ppl Hospital hiders are ruining the game.
Dead Calm
09-13-2009, 10:57 PM
The solution is pretty simple... Allow players to be hit listed while in the hospital and Set a standard minimum price on hit listing players. It should cost $5000 to list anyone. As it stands it costs more to have someone whacked in the game than it would in real life. What good is a mobster that can't afford to pay to have people iced.
An effective hit list ends the hospital hiding very effectively, also ends the whining and crying over being "bullied" that is oh so prevalent in this game. Right now the hit list is a worthless deterrent. If players were commonly threatened with the hit list they would be less likely to leave their health low since you could hit list people that are in the hospital.
Dead Calm
09-13-2009, 11:03 PM
Did you notice that 8 out of 10 players on the Made Man list for most bounties collected are level 25 and lower... Many players are playing 2 characters, one for just doing missions and defense etc. and another strictly a hitman that stays a low level and does nothing but collect bounties. The bounties totally dry up by level 35.
jimmyjock
09-14-2009, 03:04 AM
Why not follow other app games like Mafia wars, they have the hospital you pay money to heal but you are always out in the open, you just pay for your health and that is it.. I personally believe that in these type of games you should have no were to hide and as having the rivals list that is just an easy way for people to keep you in their sights at all times and hit all the time get rid of the rival list as well.
p1ague
09-15-2009, 02:18 PM
Why not follow other app games like Mafia wars, they have the hospital you pay money to heal but you are always out in the open, you just pay for your health and that is it.. I personally believe that in these type of games you should have no were to hide and as having the rivals list that is just an easy way for people to keep you in their sights at all times and hit all the time get rid of the rival list as well.
I don't think that's true of any of them; I think even mafia wars every once in a while tells you someone is too weak to attack, so you have to hitlist them if you want to be sure you will be able to kill them (for a measly $8000 of your $900,000,000 income, granted)
tswaters
09-15-2009, 07:47 PM
... if this weapon is added to the game we will start to get much more whining from mobtards
as opposed to those that whine about people that are in the hospital? i'm not sure what the big deal is, really...
if someone is AFK, away from the app for half a day, ... you know, RL... they could very easily draw the ire of folks thinking they are hiding out. it takes a long time for someone to heal to a point when they're out of the hospital, 3 minutes / HP without enhancements... i'm not sure exactly, but lets say the hospital threshold is 10% of total health. if someone with 500 health gets iced, it ends up taking 2 1/2 hours before they are out of the hospital and ready to defend against one hit before they go back, or get iced.
i do agree that folks in the hospital shouldn't be able to do missions or attack. that seems somewhat counterintuitive. but, i also think there should be some protection for those that are AFK and have no real way to defend themselves while not logged in. for me this is during the day when i'm at work -- coming back to find i've been iced 20 times (exaggeration).
i propose that once someone reaches that magical hospital threshold of 10% -- or whatever it is -- they go into the hospital. when they're in the hospital, can't do anything... no missions, no traveling, buying of equipment, collecting from territories, etc. however, where currently people either wait for health to tick up to a point where they can be attacked, or pay for full health to be automatically removed from the hospital -- instead the user must "check-out" to be removed from the hospital. to ensure it's not abused, it should cost copious amounts of cash money to stay checked in, charged for every healthpoint recharged, and double/tripple cost when fully healed.... the protection of the hospital should cost an arm+leg.
i would think if someone is in the hospital and wants to pay the bill in full to check out, it wouldn't cost nearly as much. currently it is far too expensive to fully heal at higher levels. i think this, in part, leads to "hiding out".
Shampound
09-15-2009, 10:35 PM
I don't think that's true of any of them; I think even mafia wars every once in a while tells you someone is too weak to attack, so you have to hitlist them if you want to be sure you will be able to kill them (for a measly $8000 of your $900,000,000 income, granted)
Actually, you can still attack other players while they're in the hospital, but it does no damage to them. If you deal an attack that puts them into the hospital, every attack thereafter is null, and rewards the attacker with base EXP and no money.
The way to know this is happening, if it's Mafia Wars, is that the "Attack" button below your two mobs' statistics disappears, (yet you're still allowed to attack, [without dealing damage to them] via the "Attack" link near the top of the Mafia Wars interface.)
mancosbob
09-16-2009, 01:35 AM
Hiding out...yeah a hideout might be a nice option...can there be a safe house we can build; one where you can keep your "mad" money and gear for an emergency evac? I hate hospital food...
ddcsoldier
09-16-2009, 08:19 AM
I believe the developers need to remove the punch your self in the face option the macro users are abusing this option in ways that are taking away from the game and making it unenjoyable. sooner or later ppl will not play because of this remove the punch yourself option now it has no purpose other than to keep yourself in the hospital.
kwikdraw369
09-26-2009, 10:31 AM
I agree, this hospital hider crap is rediculous, im sick of it, ive had to resort to the same tactic, because im taking to many losses and cant compensate for wins, cause everyone is in the freakin ER. the assassins have no defense and use the er as shelter from attack. their offense just blows through my def, and i have a good def, until i got to lvl 47 i had few losses. in two days ive lost 200 fights to assassins whom i cant fight back cause they stay in the hospital. it sucks, so now im staying in the hospital, while i go play mob1.
ScopesNC
09-26-2009, 03:52 PM
Just make the hospital a time for healing then out they go. Give them an hour to heal. Then kick them out. Don't allow them back in again for two hours after that. This would stop the bull crap of hit and hide. It is getting way out of hand. Real life they can't hide in a hospital why let them do it in the game. This will ruin the game if it continues.
ScopesNC
09-27-2009, 06:50 AM
There should at least be some penalty for whimps hiding in the hospital.. this is getting ridiculous :/
It is becoming so frequent that the game is no longer fun at all.Unless something is done the game is ruined.
CallumPriceyMobster
10-08-2009, 05:20 PM
they will make 1 like the police badge on mobsters
i love that item
FatDragon
10-08-2009, 09:02 PM
Well, if the thread is gonna be bumped - here are my two ideas:
A - Create a one-use item, either given as a gift or garnered from a mission, that allows the player to attack one player in the hospital one time per item used. Ideally, the interface would be tweaked to make players in the hospital easier to find - perhaps a new "Hospital" subsection of "Fight". Doctor's Coat anyone?
B - Create a one-use item, either given as a gift or garnered from a mission, that allows the player to heal an opponent for a certain amount of HP - maybe 100 HP like First-Aid Kits. That way you could heal an opponent out of the hospital to administer a beating.
A would be relatively easy to exploit, and it would serve primarily to gain kills. B wouldn't give as many kills, but it would potentially offer more opportunities to attack the same player, garnering more experience and (potentially) cash. Personally, I like the second idea better, since it's more balanced. The idea of a police badge, which presumably (from what I've read on this thread) gives a player unlimited license to punch hospitalized players, is a bit too much - the power to override the hospital's protection should be more limited, or the game balance will go a bit screwy.
Oldmanthrift
10-08-2009, 09:38 PM
hmmm I have no problem w/ hospital hiders but then again I'm lvl 28 and still noob to this game
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