KitKatKaboodle
09-04-2009, 01:22 AM
EDIT: Yeah, it figures I'd post this in the wrong Mobsters forum ... Was intended for Mobsters 2: Vendetta.
The current gifting system, as already mentioned by several other members, is increasingly becoming more frustrating and equally as obnoxious.
Issues:
All items, especially Energy Drinks, can be constantly gifted to any player in or outside your mob without limitation. This causes a player's inbox to flood with gift claims.
Players are only capable of claiming a limited amount of gifts per day. Some players say the limit is (3) per day, but I can recieve (4) per day.
There are no visible timers or notifications of when you can claim gifts. This causes a lot of grief when you want to claim something important, but lose it because you have already claimed too many.
I think players should be able to claim an unlimited (or high amount) of gifts. Unfortunately, this would promote a lot of "cheap" gameplay with players just gifting each other an endless amount of energy or items. This could cause severe imbalances with higher level players sending powerful items to lower level players without limitation.
I really don't have any ideas as to what can be easily done without having to rework the entire game itself. All I can come up with is limiting how much a player can send and possibly incorperate a timer of sorts that's visible to the player. Then making claiming gifts unlimited.
What are some of your ideas?
The current gifting system, as already mentioned by several other members, is increasingly becoming more frustrating and equally as obnoxious.
Issues:
All items, especially Energy Drinks, can be constantly gifted to any player in or outside your mob without limitation. This causes a player's inbox to flood with gift claims.
Players are only capable of claiming a limited amount of gifts per day. Some players say the limit is (3) per day, but I can recieve (4) per day.
There are no visible timers or notifications of when you can claim gifts. This causes a lot of grief when you want to claim something important, but lose it because you have already claimed too many.
I think players should be able to claim an unlimited (or high amount) of gifts. Unfortunately, this would promote a lot of "cheap" gameplay with players just gifting each other an endless amount of energy or items. This could cause severe imbalances with higher level players sending powerful items to lower level players without limitation.
I really don't have any ideas as to what can be easily done without having to rework the entire game itself. All I can come up with is limiting how much a player can send and possibly incorperate a timer of sorts that's visible to the player. Then making claiming gifts unlimited.
What are some of your ideas?