View Full Version : jobs
mr snorky
11-20-2009, 12:45 PM
i think we should have jobs in mobsters
not everyone just starts out with 50 billion houses and crap
discussa
LITTLE PAULIE WALNUT
11-20-2009, 12:54 PM
Yeah just like Sorority Life!!!!! Im not gay, My wife plays it.
mr snorky
11-20-2009, 12:54 PM
but seriously
LITTLE PAULIE WALNUT
11-20-2009, 12:55 PM
Sorry, I'll put my hands back in my pockets.
mr snorky
11-20-2009, 01:03 PM
ok
mr snorky
11-20-2009, 01:06 PM
never mind i cant come with any good ideas
delete thread
The Titan Corporation
11-20-2009, 02:05 PM
Yeah just like Sorority Life!!!!! Im not gay, My wife plays it.
Wife... You in drag doesn't constitute you having a wife..:D
darkness3608
11-20-2009, 05:03 PM
i think we should have jobs in mobsters
not everyone just starts out with 50 billion houses and crap
discussa
Sounds like you might have had something. But I think a upgrade on our current classes would be nice. Jobs that go with our class? Making a class worth something?
LITTLE PAULIE WALNUT
11-20-2009, 05:58 PM
That's cause you've never seen me do the tuck, you'd change your mind.........no ho**Wife... You in drag doesn't constitute you having a wife..:D
Graham The Hammer
11-20-2009, 06:51 PM
Ah, I think redefining or adding TYPES or Classes might be the way to go. By Job, you have me thinking about the carrer tree from Vendetta... of all the stuff I like in Mob 2, the TREE is not on the list.
Besides, the MAIN JOB of all the players is MOBSTER. Whatever we might DO to MAKE an unhonest living in the game.
Now the types of choices we have as to be a Mogul, Nightowl, Renegade ect that could be changed...
Here are some ideas...
Hitman:
Double Stamina At Character Creation*
-50% Skill Points to Increase Stamina {1 Skill Point}
+10% Chance of Critical Hits Against Hitlist Targets
Double Cost to Increase Health {2 Skill Points}
Organizer:
Double Top Mob Slots At Character Creation* {16 Top Mob}
-50% Upkeep Costs
+50% Skill Points For Stamina {3 Points}
Attack and Defense Equal Current Level +1
Theif:
-25% Equipment Costs
+25% Cash From Missions
Can Only Add +1 Attack Every Level
-50% Experience From Winning Fights
So what do you think?
The Titan Corporation
11-22-2009, 08:02 AM
That's cause you've never seen me do the tuck, you'd change you mind.........no ho**
Oh.... the vision I just had...:D
darkness3608
11-22-2009, 10:15 AM
Ah, I think redefining or adding TYPES or Classes might be the way to go. By Job, you have me thinking about the carrer tree from Vendetta... of all the stuff I like in Mob 2, the TREE is not on the list.
Besides, the MAIN JOB of all the players is MOBSTER. Whatever we might DO to MAKE an unhonest living in the game.
Now the types of choices we have as to be a Mogul, Nightowl, Renegade ect that could be changed...
Here are some ideas...
Hitman:
Double Stamina At Character Creation*
-50% Skill Points to Increase Stamina {1 Skill Point}
+10% Chance of Critical Hits Against Hitlist Targets
Double Cost to Increase Health {2 Skill Points}
Organizer:
Double Top Mob Slots At Character Creation* {16 Top Mob}
-50% Upkeep Costs
+50% Skill Points For Stamina {3 Points}
Attack and Defense Equal Current Level +1
Theif:
-25% Equipment Costs
+25% Cash From Missions
Can Only Add +1 Attack Every Level
-50% Experience From Winning Fights
So what do you think?
Sounds okay to me. Me I would like to see a bad ass update for each 100 lvls. meaning we have a chance to get some new class update each 100. I picked bulletproof awhile ago. and truly regret that choice HAHA.
But now if something sorta similar to M2 like that tree came out would be awesome to me. I loved that feature when I played it when it came out. But that was the only cool thing I saw in that game. I am a M1 fan though so I would only like updates for M1.
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